Abstract
Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.
Original language | English |
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Title of host publication | Games and Learning Alliance : GALA 2015 |
Editors | A. De Gloria, R. Veltkamp |
Number of pages | 12 |
Place of Publication | Cham |
Publisher | Springer |
Publication date | 23.06.2016 |
Pages | 560-571 |
ISBN (Print) | 978-3-319-40215-4 |
ISBN (Electronic) | 978-3-319-40216-1 |
DOIs | |
Publication status | Published - 23.06.2016 |
MoE publication type | A4 Article in conference proceedings |
Event | 4th International Conference on Games and Learning Alliance - Rome, Italy Duration: 09.12.2015 → 11.12.2015 Conference number: 4 |
Publication series
Name | Lecture Notes in Computer Science LNCS |
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Publisher | Springer |
Volume | 9599 |
ISSN (Print) | 0302-9743 |
Keywords
- 512 Business and Management
- Business Model
- Social Entrepreneur
- Board Game
- Circular Economy
- Prediction Market