Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy

Mikko Dufva, Outi Kettunen, Anna Aminoff, Maria Antikainen, Henna Sundqvist-Andberg, Timo Tuomisto

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

9 Citations (Scopus)

Abstract

Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.
Original languageEnglish
Title of host publicationGames and Learning Alliance : GALA 2015
EditorsA. De Gloria, R. Veltkamp
Number of pages12
Place of PublicationCham
PublisherSpringer
Publication date23.06.2016
Pages560-571
ISBN (Print)978-3-319-40215-4
ISBN (Electronic)978-3-319-40216-1
DOIs
Publication statusPublished - 23.06.2016
MoE publication typeA4 Article in conference proceedings
Event4th International Conference on Games and Learning Alliance - Rome, Italy
Duration: 09.12.201511.12.2015
Conference number: 4

Publication series

NameLecture Notes in Computer Science LNCS
PublisherSpringer
Volume9599
ISSN (Print)0302-9743

Keywords

  • 512 Business and Management
  • Business Model
  • Social Entrepreneur
  • Board Game
  • Circular Economy
  • Prediction Market

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