Computer Games and Organization Studies

Mikko Vesa, Juho Hamari, J. Tuomas Harviainen, Harald Warmelink

Research output: Contribution to journalArticleScientificpeer-review

43 Citations (Scopus)

Abstract

Computer games and organizations are becoming increasingly interwoven in the 21st century. Sophisticated computer games connected by networks are turning into spaces for organizing. Therefore, it may not be surprising that conventional organizations are now scrounging these games for novel ways to enhance efficiency. The result is the formation of game/organization hybrids; uneasy recontextualizations of partly incompatible ideas, values and practices. We begin this essay by elucidating what it is socially that makes something a game by exploring the notion’s anthropological foundations. We then introduce two examples of actual game/organization hybrids; raiding in computer games and gamification in formal organizations. We conclude by discussing the implications of such hybridization and suggest venues for how organization and management scholars can benefit from studying computer games and theories of play.
Original languageEnglish
Peer-reviewed scientific journalOrganization Studies
Volume38
Issue number2
Pages (from-to)273-284
Number of pages12
ISSN0170-8406
DOIs
Publication statusPublished - 2016
MoE publication typeA1 Journal article - refereed

Keywords

  • 512 Business and Management

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    Vesa, M., Hamari, J., Harviainen, J. T., & Warmelink, H. (2016). Computer Games and Organization Studies. Organization Studies, 38(2), 273-284. https://doi.org/10.1177/0170840616663242