Crafting a Memorable Learning Experience: Reflections on the Aalto Manufacturing Game

Mikael Öhman, Müge Tetik, Risto Rajala, Jan Holmström

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review


Along with the growing popularity of game-based teaching, research on how to design serious games has gained momentum. While some prior work discusses the creation of learning experiences, the role of player emotions and their potential in enhancing learning has largely been overlooked. This paper discusses the design and development of Aalto Manufacturing Game, a board game on manufacturing and service operations dynamics for students and practitioners. We elaborate on the process of crafting a learning experience, with a specific emphasis on emotional engagement. We argue that learning experiences can be crafted through constructing framing events. Based on our experience in game design, we arrive at design propositions for creating and controlling emotional engagement during a serious game. Further, we discuss the effectiveness of our design based on feedback provided through a learning protocol, filled by students that participated in the game. Through our design propositions we make the case for “emotional engineering” in serious game design.
Original languageEnglish
Title of host publicationAdvances in Production Management Systems. Production Management Systems for Responsible Manufacturing, Service, and Logistics Futures : IFIP WG 5.7 International Conference, APMS 2023, Trondheim, Norway, September 17–21, 2023, Proceedings, Part II
EditorsErlend Alfnes, Anita Romsdal, Jan Ola Strandhagen, Gregor von Cieminski, David Romero
Number of pages14
Publication date2023
ISBN (Print)978-3-031-43665-9
ISBN (Electronic)978-3-031-43666-6
Publication statusPublished - 2023
MoE publication typeA4 Article in conference proceedings
EventIFIP WG 5.7 International Conference, APMS 2023 - Trondheim, Norway
Duration: 17.09.202321.09.2023

Publication series

NameIFIP Advances in Information and Communication Technology
ISSN (Print)1868-4238
ISSN (Electronic)1868-422X


  • 512 Business and Management
  • serious game
  • operations management
  • game design
  • emotional engagement
  • 516 Educational sciences


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