Do you have a moment to increase world awesome? Game-based engagement with social change

Lobna Hassan, Elyssebeth Leigh

Research output: Chapter in Book/Report/Conference proceedingChapterScientificpeer-review

Original languageEnglish
Title of host publicationTransforming Society and Organizations through Gamification : From the Sustainable Development Goals to Inclusive Workplaces
EditorsAgnessa Spanelli, J. Tuomas Harviainen
Place of PublicationCham
PublisherPalgrave Macmillan
Publication date2021
Pages49-65
ISBN (Print)978-3-030-68206-4
ISBN (Electronic)978-3-030-68207-1
DOIs
Publication statusPublished - 2021
MoE publication typeA3 Book chapter

Keywords

  • 512 Business and Management
  • 514,1 Sociology
  • 113 Computer and information sciences

Cite this