Gamification: Concepts, Consequences, and Critiques

Mikko Vesa, J. Tuomas Harviainen

Research output: Contribution to journalArticleScientific

1 Citation (Scopus)

Abstract

The domain of work is etched into our minds as a domain of the sombre, the orderly, the very coalface of dull modernity through which our societies prosper. Work also demarcates that which is of value; work itself; from that which is less so; e.g. play. But as the behemoth of global capitalism lurches forward into the 21st century we are witnessing a; be it new or simply renewed; interest in merging work and play. It is this development, labelled gamification, that this dialogue collection of essays explores offering conceptual and critical insights into the possibilities and problems of this attempted merging.
Original languageEnglish
Peer-reviewed scientific journalJournal of Management Inquiry
Volume28
Issue number2
Pages (from-to)128-130
Number of pages3
ISSN1056-4926
DOIs
Publication statusPublished - 21.08.2018
MoE publication typeB1 Journal article

Keywords

  • 512 Business and Management
  • gamification
  • theory of play
  • organizational creativity
  • organizational design
  • work process design
  • post-bureaucratic organizing

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