Gamification of the work floor: A literature review of gamifying production and logistics operations

Harald Warmelink, Jonna Koivisto, Igor Mayer, Mikko Vesa, Juho Hamari

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

37 Citations (Scopus)

Abstract

We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.

Original languageEnglish
Title of host publicationProceedings of the 51st Annual Hawaii International Conference on System Sciences 2018
EditorsTung X. Bui
Number of pages10
PublisherHawaii International Conference on System Sciences
Publication date2018
Pages1108-1117
ISBN (Electronic)978-0-9981331-1-9
Publication statusPublished - 2018
MoE publication typeA4 Article in conference proceedings
Event51st Annual Hawaii International Conference on System Sciences, HICSS 2018 - Big Island, United States
Duration: 02.01.201806.01.2018

Publication series

NameProceedings of the Annual Hawaii International Conference on System Sciences
Number51
ISSN (Print)1530-1605

Keywords

  • 512 Business and Management

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