Abstract
We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.
Original language | English |
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Title of host publication | Proceedings of the 51st Annual Hawaii International Conference on System Sciences 2018 |
Editors | Tung X. Bui |
Number of pages | 10 |
Publisher | Hawaii International Conference on System Sciences |
Publication date | 2018 |
Pages | 1108-1117 |
ISBN (Electronic) | 978-0-9981331-1-9 |
Publication status | Published - 2018 |
MoE publication type | A4 Article in conference proceedings |
Event | 51st Annual Hawaii International Conference on System Sciences, HICSS 2018 - Big Island, United States Duration: 02.01.2018 → 06.01.2018 |
Publication series
Name | Proceedings of the Annual Hawaii International Conference on System Sciences |
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Number | 51 |
ISSN (Print) | 1530-1605 |
Keywords
- 512 Business and Management