@article{8f479347986248bc948daf4c13402969,
title = "Gamification, quantified-self or social networking? Matching users{\textquoteright} goals with motivational technology",
keywords = "113 Computer and information sciences",
author = "Juho Hamari and Lobna Hassan and Antonio Dias",
year = "2018",
month = jan,
day = "24",
doi = "10.1007/s11257-018-9200-2",
language = "English",
volume = "28",
pages = "35–74 ",
journal = "User Modeling and User-Adapted Interaction",
issn = "0924-1868",
publisher = "Springer International Publishing",
number = "1",
}