Abstract
The video game industry offers insights into the significance of standards and platforms. Furthermore, it shows examples of how new entrants can offer innovative services, while reducing their own risk, through bridging the boundaries between standards. Through an exploration of both past and present, this article aims to serve as a primer for understanding, firstly, the technological standards and platforms of the video game industry, and secondly, the recent innovations within the video game industry that have enabled products to be made available across platforms.
Original language | English |
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Peer-reviewed scientific journal | Technology Innovation Management Review |
Volume | 4 |
Issue number | 7 |
Pages (from-to) | 15-21 |
Number of pages | 7 |
ISSN | 1927-0321 |
Publication status | Published - 2014 |
MoE publication type | A1 Journal article - refereed |
Keywords
- 113 Computer and information sciences
- KOTA2014