Abstract
This work investigates the feasibility of using the computational resources of a mobile device in active learning usage scenarios. It addresses the two main concerns, namely a way of fast model training or updating when more labels become available without re-training the whole Deep Learning model in case of image analysis, and the feasibility of running active learning workloads directly on a mobile device to improve the responsiveness and avoid using Cloud computing resources that become expensive at a large scale.
The results found that a mobile phone (Apple iPhone Xs in particular) is superior to CPU-bound workloads on a modern laptop. Two special discoveries relate to the latency of the first prection that turns out to be 20x faster on a phone, and some kind of short-lived acceleration after a user touches a phone’s screen that let small batches of up to 20 images to be processed twice faster than usual, in only 0.1 s for a classification of 20 images.
The results found that a mobile phone (Apple iPhone Xs in particular) is superior to CPU-bound workloads on a modern laptop. Two special discoveries relate to the latency of the first prection that turns out to be 20x faster on a phone, and some kind of short-lived acceleration after a user touches a phone’s screen that let small batches of up to 20 images to be processed twice faster than usual, in only 0.1 s for a classification of 20 images.
Original language | English |
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Title of host publication | Proceedings of ELM2019 |
Editors | Jiuwen Cao, Chi Man Vong, Yoan Miche, Amaury Lendasse |
Number of pages | 7 |
Place of Publication | Cham |
Publisher | Springer |
Publication date | 2021 |
Pages | 134-140 |
ISBN (Print) | 978-3-030-58988-2 |
ISBN (Electronic) | 978-3-030-58989-9 |
DOIs | |
Publication status | Published - 2021 |
MoE publication type | A4 Article in conference proceedings |
Publication series
Name | Proceedings in Adaptation, Learning and Optimization |
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Volume | 14 |
ISSN (Print) | 2363-6084 |
ISSN (Electronic) | 2363-6092 |
Keywords
- 512 Business and Management
- Extreme Learning Machine
- iOS
- Edge computing
- Active learning
- 113 Computer and information sciences