Massively multiplayer online games as information systems: Implications for organizational learning

J. Tuomas Harviainen, Mikko Vesa

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Original languageEnglish
Title of host publicationProceedings of the 46th ISAGA conferense
EditorsToshiyuki Kaneda, Hidehiko Kanegae, Paola Rizzi, Yusuke Toyoda
PublisherISAGA/JASAG
Publication date2015
ISBN (Print)978-4-902590-44-9
Publication statusPublished - 2015
MoE publication typeA4 Article in conference proceedings
EventConference of the International Simulation and Gaming Association (ISAGA) - Kyoto, Japan
Duration: 17.07.201521.07.2015
Conference number: 46

Keywords

  • 113 Computer and information sciences

Cite this

Harviainen, J. T., & Vesa, M. (2015). Massively multiplayer online games as information systems: Implications for organizational learning. In T. Kaneda, H. Kanegae, P. Rizzi, & Y. Toyoda (Eds.), Proceedings of the 46th ISAGA conferense ISAGA/JASAG .