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Organizational Gamification: Theories and Practices of Ludified Work in Late Modernity
Mikko Vesa
(Editor)
Management and Organisation, Helsinki
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peer-review
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Social Sciences
Gamification
100%
Theory
100%
Work
100%
Modernity
100%
Books
50%
Information Systems
25%
Research Worker
25%
Organization Studies
25%
Organization Theory
25%
Social Systems
25%
Science Administration
25%
Research
25%
Twenty-First Century
25%
Capitalist Production
25%
Business Ethics
25%
Science
25%
Corporation
25%
Problem
25%
Students
25%
Process
25%
Management
25%
Intervention
25%
Travel
25%
Moral Concepts
25%
Academic
25%
Organizational Behavior
25%
Intention
25%
Information Science
25%
Critical-Theory
25%
Design
25%
Emergence
25%
Research Organization
25%
Psychology
Gamification
100%
Research
50%
Practitioners
25%
Resources
25%
Intention
25%
Ethics
25%
Behavior
25%