Service Design Games as Innovation Tools, Knowledge Creators, and Simulation/Games (Editorial)

J. Tuomas Harviainen, Kirsikka Vaajakallio, Henrik Sproedt

Research output: Contribution to journalArticleScientific

3 Citations (Scopus)

Abstract

What is it that makes games and play so powerful that many practitioners at the front end of innovation turn to it in order to become better innovators? Consider the risks and pressure usually connected to recommending or suggesting the use of certain innovations. As play will not likely earn a person bonus points if it is proposed in a board meeting, we wondered why people believe in play and why it works. So we thought that developing a deeper understanding of the issue would be relevant both for practice and research.
Original languageEnglish
Peer-reviewed scientific journalSimulation and Gaming
Volume47
Issue number5
Pages (from-to)559-565
Number of pages7
ISSN1046-8781
DOIs
Publication statusPublished - 2016
MoE publication typeB1 Journal article

Keywords

  • 512 Business and Management
  • Service design
  • Service innovation
  • Organizational learning
  • Games

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