Abstract
This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.
Original language | English |
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Title of host publication | Simulation gaming. Applications for Sustainable Cities and Smart Infrastructures : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers |
Editors | Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann |
Publisher | Springer |
Publication date | 2017 |
ISBN (Print) | 978-3-319-91901-0 |
ISBN (Electronic) | 978-3-319-91902-7 |
DOIs | |
Publication status | Published - 2017 |
MoE publication type | A4 Article in conference proceedings |
Event | International Simulation and Gaming Association Conference (ISAGA) 2017 - Technical University Delft, Delft, Netherlands Duration: 10.07.2017 → 14.07.2017 Conference number: 48 |
Publication series
Name | Lecture Notes in Computer Science |
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Publisher | Springer |
Number | 10825 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Keywords
- 512 Business and Management
- Design games
- Knowledge creation
- Organizational learning
- User experience research