User satisfaction with organizational learning time-efficiency in Topaasia Cards

Otso Hannula, J. Tuomas Harviainen

Research output: Chapter in Book/Report/Conference proceedingConference contributionScientificpeer-review

Abstract

This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.
Original languageEnglish
Title of host publicationSimulation gaming. Applications for Sustainable Cities and Smart Infrastructures : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers
EditorsHeide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
PublisherSpringer
Publication date2017
ISBN (Print)978-3-319-91901-0
ISBN (Electronic)978-3-319-91902-7
DOIs
Publication statusPublished - 2017
MoE publication typeA4 Article in conference proceedings
EventInternational Simulation and Gaming Association Conference (ISAGA) 2017 - Technical University Delft, Delft, Netherlands
Duration: 10.07.201714.07.2017
Conference number: 48

Publication series

NameLecture Notes in Computer Science
PublisherSpringer
Number10825
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Keywords

  • 512 Business and Management
  • Design games
  • Knowledge creation
  • Organizational learning
  • User experience research

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