Approaches to Gaming the Future: Planning a Foresight Game on Circular Economy

Mikko Dufva, Outi Kettunen, Anna Aminoff, Maria Antikainen, Henna Sundqvist-Andberg, Timo Tuomisto

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

5 Citeringar (Scopus)

Sammanfattning

Foresight is used to anticipate future developments and trigger responses to them. Serious games can enhance foresight by creating engaging experiences and increasing interaction between participants. In this paper we study how serious games can be used to generate new insights about alternative futures. We structure existing approaches based on their type and purpose and describe a case study of developing a web-based foresight game on circular economy. Based on the review and case study we suggest that foresight games that are balanced between the dimensions of idea generation, informing and experience are well suited to provide insights into the practices and strategy of the players' organisation.
OriginalspråkEngelska
Titel på gästpublikationGames and Learning Alliance : GALA 2015
RedaktörerA. De Gloria, R. Veltkamp
Antal sidor12
UtgivningsortCham
FörlagSpringer
Utgivningsdatum23.06.2016
Sidor560-571
ISBN (tryckt)978-3-319-40215-4
ISBN (elektroniskt)978-3-319-40216-1
DOI
StatusPublicerad - 23.06.2016
MoE-publikationstypA4 Artikel i en konferenspublikation
Evenemang4th International Conference on Games and Learning Alliance - Rome, Italien
Varaktighet: 09.12.201511.12.2015
Konferensnummer: 4

Publikationsserier

NamnLecture Notes in Computer Science LNCS
FörlagSpringer
Volym9599
ISSN (tryckt)0302-9743

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