Sammanfattning
The sharing economy has potential to be the solution to the urgentneed to use materials and resources more efficiently. In the consumer businesssector, several successful business models on sharing exist, while industry islagging behind in development. In order to innovate novel business models forsharing in the B2B context, we need to develop a methodology for testing theideas flexibly and cost-efficiently. In addition to companies, testing ideas canoffer great value for research organizations exploring this phenomenon. In thispaper, we present a business model experimentation method focusing on theresearch organization’s perspective on how to design and implement a businessmodel experimentation. In addition, we provide valuable insights forcompanies aiming to test their sharing economy business model. Our study is acase study on sharing a 3D printer.
| Originalspråk | Engelska |
|---|---|
| Titel på värdpublikation | Proceedings of the 2018 ISPIM Innovation Conference (Stockholm) : Innovation, the Name of the Game in Stockholm, Sweden on 17-20 June 2018 |
| Redaktörer | Iain Bitran, Steffen Conn, K.R.E Huizingh, Olga Kokshagina, Marko Torkkeli, Marcus Tynnhammar |
| Förlag | Lappeenrannan teknillinen yliopisto |
| Utgivningsdatum | 17.06.2018 |
| ISBN (elektroniskt) | 978-952-335-219-3 |
| Status | Publicerad - 17.06.2018 |
| MoE-publikationstyp | A4 Artikel i en konferenspublikation |
| Evenemang | XXIX ISPIM Innovation Conference: Innovation, the Name of the Game - Stockholm, Sverige Varaktighet: 17.06.2018 → 20.06.2018 Konferensnummer: XXIX |
Publikationsserier
| Namn | LUT Scientific and Expertise Publications, Reports |
|---|---|
| Förlag | Lappeenranta University of Technology (LUT) |
| Nummer | 78 |
| ISSN (elektroniskt) | 2243-3376 |
FN:s SDG:er
Detta resultat bidrar till följande hållbara utvecklingsmål:
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SDG 8 – Anständiga arbetsvillkor och ekonomisk tillväxt
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SDG 12 – Hållbar konsumtion och produktion
Nyckelord
- 512 Företagsekonomi
Fingeravtryck
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