Återgå till huvudnavigering Återgå till sök Gå direkt till huvudinnehållet

Doing Sustainability Begins with Being Sustainable: Five Learning Principles for Inclusive Gamification

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

Sammanfattning

In this chapter we examine the practice of gamification, which uses principles of play, game and game design to induce desired behavioral outcomes. Like many CCI practices, Gamification can be used to deal with sustainability challenges. But this is complicated by gamification’s positioning as an interventionist, means-ends design practice to generate e.g., motivation, learning, innovation, or efficiency. This leaves gamification underprepared to deal with questions of diversity, marginalization, and inclusion; topics driven by e.g., gender, racism, disability, or geographical exposure. There is a need to examine how gamification can through better governance cater to the needs of these stakeholders. Drawing on feminist and critical management research, we propose that sustainability in gamification can be improved by learning five key governance principles of inclusion: diversity of gamification teams, inclusive communication, creation of safer spaces, accessibility, and questioning the norms and goals of gamification. Our key argument is, that in order for gamification to facilitate sustainable behaviour, gamification itself must first be set up sustainably.
OriginalspråkEngelska
Titel på värdpublikationDe Gruyter Handbook of Creative Industries
RedaktörerLouis-Etienne Dubois, Berangere Szostak, Laurent Simon
Antal sidor13
UtgivningsortBoston
FörlagDe Gruyter
Utgivningsdatum2025
Sidor243-256
ISBN (tryckt)9783111349299
ISBN (elektroniskt)9783111351209
DOI
StatusPublicerad - 2025
MoE-publikationstypA3 Del av bok eller annat samlingsverk

Publikationsserier

NamnDe Gruyter Handbooks in Business, Economics and Finance

Nyckelord

  • 512 Företagsekonomi

Fingeravtryck

Fördjupa i forskningsämnen för ”Doing Sustainability Begins with Being Sustainable: Five Learning Principles for Inclusive Gamification”. Tillsammans bildar de ett unikt fingeravtryck.

Citera det här