Sammanfattning
This paper analyzes a two-person, two-stage model of sequential exploration where both information and payoff externalities exist and tests the derived hypotheses in the laboratory. We theoretically show that, even when agents are self-interested and perfectly rational, the information externality induces an encouragement effect: a positive effect of first player exploration on the optimality of the second player exploring as well. When agents have other-regarding preferences and imperfectly optimize, the encouragement effect is strongest. The explorative nature of the game raises the expected surplus compared with a payoff equivalent public goods game. We empirically confirm our main theoretical predictions using a novel experimental paradigm. Our findings are relevant for motivating and managing groups and teams innovating not only for private but also and especially so, for public goods.
| Originalspråk | Engelska |
|---|---|
| Referentgranskad vetenskaplig tidskrift | Management Science |
| Sidor (från-till) | 1-25 |
| ISSN | 0025-1909 |
| DOI | |
| Status | Publicerad - 22.05.2020 |
| MoE-publikationstyp | A1 Originalartikel i en vetenskaplig tidskrift |
FN:s SDG:er
Detta resultat bidrar till följande hållbara utvecklingsmål:
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SDG 9 – Hållbar industri, innovationer och infrastruktur
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SDG 12 – Hållbar konsumtion och produktion
Nyckelord
- 511 Nationalekonomi
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