Gamecloud - A Platform for Connecting Video Games

Janne Parkkila, Kati Järvi, Timo Hynninen, Jouni Ikonen, Jari Porras

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

Sammanfattning

The growing video game markets, especially the mobile market, have caused problems in terms of new game products being found by players. Cross-promotion and in-game advertising have been used to promote video games inside each other. However, the digital nature of video games as an interactive medium enables deeper collaboration between video games, and could be used in a more profound manner. We interviewed Finnish video game companies to understand if they were interested in creating deeper collaboration between their game products, and how such collaboration could take place. Based on the results, we built a platform called Gamecloud for connecting games together. We present the platform architecture and demonstrate it in use, with examples of connecting games with other games and connecting games with the real world, alongside an example of physical exercising.
OriginalspråkEngelska
Referentgranskad vetenskaplig tidskriftJournal of Virtual Worlds Research
Volym9
Utgåva1
Sidor (från-till)1-19
ISSN1941-8477
DOI
StatusPublicerad - 2016
MoE-publikationstypA1 Originalartikel i en vetenskaplig tidskrift

Nyckelord

  • 113 Data- och informationsvetenskap
  • 512 Företagsekonomi

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  • Citera det här

    Parkkila, J., Järvi, K., Hynninen, T., Ikonen, J., & Porras, J. (2016). Gamecloud - A Platform for Connecting Video Games. Journal of Virtual Worlds Research, 9(1), 1-19. https://doi.org/10.4101/jvwr.v9i1.7196