Gamification of the work floor: A literature review of gamifying production and logistics operations

Harald Warmelink, Jonna Koivisto, Igor Mayer, Mikko Vesa, Juho Hamari

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

37 Citeringar (Scopus)

Sammanfattning

We review the current body of academic literature concerning gamification of production and logistics. The findings indicate that production execution and control has been addressed most often in the current body of literature, which consists mostly of design research. Objectives and goals, points, achievements, multimedial feedback, metaphorical/fictional representations, and levels and progress are currently most often employed gamification affordances on this field. The research has focused on examining or considering motivation, enjoyment and flow as the main psychological outcomes of gamification in the given context, while individual performance and efficiency are the most commonly examined or suggested behavioral/organizational impacts. Future studies should employ more rigorous study designs and firmly ground the discussions in organization theory.

OriginalspråkEngelska
Titel på värdpublikationProceedings of the 51st Annual Hawaii International Conference on System Sciences 2018
RedaktörerTung X. Bui
Antal sidor10
FörlagHawaii International Conference on System Sciences
Utgivningsdatum2018
Sidor1108-1117
ISBN (elektroniskt)978-0-9981331-1-9
StatusPublicerad - 2018
MoE-publikationstypA4 Artikel i en konferenspublikation
Evenemang51st Annual Hawaii International Conference on System Sciences, HICSS 2018 - Big Island, USA
Varaktighet: 02.01.201806.01.2018

Publikationsserier

NamnProceedings of the Annual Hawaii International Conference on System Sciences
Nummer51
ISSN (tryckt)1530-1605

Nyckelord

  • 512 Företagsekonomi

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