Gamified interaction and viral events on social media

Mikaela Krohn, Janne Tienari, Mikko Vesa

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKapitelVetenskapligPeer review

Sammanfattning

On social media “going viral” is the ultimate measure of success. To spread rapidly in the network of social media platforms and technologies (Hansen, Arvidsson, Nielsen, Colleoni, & Etter, 2011) and to draw attention that enhances further spreading is of crucial importance. While some viral content has initiated large scale social movements with real-life significance, the majority of viral content are nonsensical pieces of entertainment (cf. Shifman, 2012). Whether virality is spreading a societal agenda or nonsense, it makes people quickly organize and contribute to collective interaction that we argue is gamified. Sometimes this organizing and interaction is about appropriating materials produced by others and using them for purposes of mockery and fun.
OriginalspråkEngelska
Titel på värdpublikationOrganizational Gamification : Theories and Practices of Ludified Work in Late Modernity
RedaktörerMikko Vesa
Antal sidor18
UtgivningsortNew York
FörlagRoutledge
Utgivningsdatum2021
Sidor127-145
ISBN (tryckt)978-0-367-32118-5
ISBN (elektroniskt)978-0-429-31672-2
DOI
StatusPublicerad - 2021
MoE-publikationstypA3 Del av bok eller annat samlingsverk

Publikationsserier

NamnRoutledge Studies in Management, Organizations and Society
FörlagRoutledge

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  • 512 Företagsekonomi

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