Timeliness in information sharing within creative industries: Case: Finnish game design

J. Tuomas Harviainen*, Miikka J. Lehtonen, Sören Kock

*Huvudförfattare för detta arbete

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

7 Citeringar (Scopus)

Sammanfattning

Purpose
This article aims to examine instances of timeliness and temporality in information sharing conducted by members of the Finnish game design community. By doing so, it provides new knowledge into the ways in which organizational information practices may take place on an individual and interpersonal level, and the ways in which timeliness impact information sharing.

Design/methodology/approach
The article is based on three sets of interviews, gathered in 2012–2014, 2017–2018 and 2018–2020.

Findings
The authors identify six themes of information sharing and show that time is strongly tied to the ways in which people in the Finnish game development industry share information outside of their own companies.

Originality/value
This type of information sharing has not been previously researched. This study brings forth new knowledge on how timeliness influence information sharing within creative industries.
OriginalspråkEngelska
Referentgranskad vetenskaplig tidskriftJournal of Documentation
Volym78
Nummer1
Sidor (från-till)83-95
Antal sidor13
ISSN0022-0418
DOI
StatusPublicerad - 30.09.2021
MoE-publikationstypA1 Originalartikel i en vetenskaplig tidskrift

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