User satisfaction with organizational learning time-efficiency in Topaasia Cards

Otso Hannula, J. Tuomas Harviainen

Forskningsoutput: Kapitel i bok/rapport/konferenshandlingKonferensbidragVetenskapligPeer review

Sammanfattning

This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.
OriginalspråkEngelska
Titel på gästpublikationSimulation gaming. Applications for Sustainable Cities and Smart Infrastructures : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers
RedaktörerHeide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
FörlagSpringer
Utgivningsdatum2017
ISBN (tryckt)978-3-319-91901-0
ISBN (elektroniskt)978-3-319-91902-7
DOI
StatusPublicerad - 2017
MoE-publikationstypA4 Artikel i en konferenspublikation
EvenemangInternational Simulation and Gaming Association Conference (ISAGA) 2017 - Technical University Delft, Delft, Holland
Varaktighet: 10.07.201714.07.2017
Konferensnummer: 48

Publikationsserier

NamnLecture Notes in Computer Science
FörlagSpringer
Nummer10825
ISSN (tryckt)0302-9743
ISSN (elektroniskt)1611-3349

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