Sammanfattning
This paper discusses the ways in which design games are used as scaffolds for knowledge creation. Using players’ reports on time-efficiency in deployments of Topaasia Cards, it demonstrates that play appears to foster creative dialogue and meaningful interaction that lead to user experiences of positive organizational knowledge creation.
Originalspråk | Engelska |
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Titel på värdpublikation | Simulation gaming. Applications for Sustainable Cities and Smart Infrastructures : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers |
Redaktörer | Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann |
Förlag | Springer |
Utgivningsdatum | 2017 |
ISBN (tryckt) | 978-3-319-91901-0 |
ISBN (elektroniskt) | 978-3-319-91902-7 |
DOI | |
Status | Publicerad - 2017 |
MoE-publikationstyp | A4 Artikel i en konferenspublikation |
Evenemang | International Simulation and Gaming Association Conference (ISAGA) 2017 - Technical University Delft, Delft, Holland Varaktighet: 10.07.2017 → 14.07.2017 Konferensnummer: 48 |
Publikationsserier
Namn | Lecture Notes in Computer Science |
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Förlag | Springer |
Nummer | 10825 |
ISSN (tryckt) | 0302-9743 |
ISSN (elektroniskt) | 1611-3349 |
Nyckelord
- 512 Företagsekonomi