Virtual to Virtuous Money: A Virtue Ethics Perspective on Video Game Business Logic

Olli I. Heimo, J. Tuomas Harviainen, Kai K. Kimppa, Tuomas Mäkilä

Forskningsoutput: TidskriftsbidragArtikelVetenskapligPeer review

12 Citeringar (Scopus)

Sammanfattning

In this article, we expand on the models available for defining various different business logics relevant to video game development, especially those concerning free-to-play games. We use the models to analyse those business logics from an Aristotelian virtue ethics perspective. We argue that if an individual wishes to follow the Aristotelian virtue ethics code in order to develop the virtues inherent in his or her own character (as in the personal character of the developer, not a character in the game), how he or she chooses to try and generate revenue from the fruits of his or her labour is not irrelevant. Moreover, we argue that some of these methods are in fact vices, which are damaging to the character of the developer, and should therefore be avoided.
OriginalspråkEngelska
Referentgranskad vetenskaplig tidskriftJournal of Business Ethics
Sidor (från-till)1-9
Antal sidor9
ISSN0167-4544
DOI
StatusPublicerad - 10.12.2016
MoE-publikationstypA1 Originalartikel i en vetenskaplig tidskrift

Nyckelord

  • 113 Data- och informationsvetenskap
  • 512 Företagsekonomi
  • 611 Filosofi

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